SJC Inspire: how to design a successful video game

Very excited to announce the launch of the SJC Inspire digital magazine this week – a project I’ve been working on for the past few months in my role as Access and Outreach Associate for STEM at St John’s College, Oxford.

The first issues is ‘how to design a successful video game’ and features articles by researchers at St John’s, video interviews with students at the college, and practice puzzles set (and solved) by real Oxford tutors (myself included). I’ve highlighted some of my favourites below, but be sure to check out the full contents of the issue on the website here.

Maths in video games

My former tutorial partner, James Hyde, now works for Creative Assembly developing hit titles such as Halo Wars and Halo Wars 2. Here he explains how maths has helped him to land his dream job…

halowars1

Fun and games at the circus

Try out this maths puzzle set by St John’s maths tutor Dr David Seifert. If you send your answers in to inspire@sjc.ox.ac.uk you might even win a goodie bag!

circus-828680_1920

How to earn billions by giving something away for free

St John’s Economics tutor Dr Kate Doornik explains the pricing strategy behind the incredibly successful ‘Fortnite: Battle Royale’. Originally given away for free, it is expected to make over $3 billion in sales in 2018…

gamer-3725586_1920

Tom Rocks Maths Episode 08

The final episode in season 1 of Tom Rocks Maths on Oxide Radio – Oxford University’s student radio station – with very special guests Jon and Nick discussing everything from the number of stickers needed to cover the Earth, to different types of infinity, via a new name for the world’s smallest number. Plus, a mammoth quiz to end the season in style and music from Nirvana and Soundgarden. This is maths, but not as you know it…

Cannibals and hats

Time for the next puzzle in the new feature from Tom Rocks Maths – check out the question below and send your answers to @tomrocksmaths on Facebook, Twitter, Instagram or via the contact form on my website. The answer to the last puzzle can be found here.

You are walking through the jungle with two friends when all of a sudden you are attacked by a group of cannibals. Fortunately, they do not eat you straightaway, but instead devise a puzzle that you must solve to avoid being eaten. The setup is as follows:

  • You are each tied to a pole such that you can only see forwards. The poles are placed in a line such that the person at the back can see the two people in front of them, the person in the middle can see one person in front of them, and the person at the front cannot see anyone else. See diagram below.

Screen Shot 2018-09-19 at 13.25.56

  • The cannibals produce five hats: 3 are black and 2 are white. You are all then blindfolded and a hat is placed on each persons head at random. The other two hats are hidden.
  • The blindfolds are removed and you are told that you will be set free provided that one of the group can correctly guess the colour of the hat that they are wearing. An incorrect guess will cause you all to be eaten.
  • The person at the back says that they do not know the colour of their hat. The person in the middle says that they also do not now the colour of their hat. Finally, the person at the front says that they DO know the colour of their hat.

The questions is: what colour hat is the person at the front wearing and how did they know the answer?

The answer will be posted in a few weeks along with the next puzzle – good luck!

The Game of Life

The simple mathematical game that inspired the pattern on the facade at Cambridge North station – live interview with BBC Radio Cambridgeshire.

 

Examples (image credits: Wikipedia)

Stable ‘still-life’ patterns that remain fixed for every turn.

Block                 Beehive             Boat                Loaf                    Tub

Game_of_life_block_with_border       98px-Game_of_life_beehive   82px-Game_of_life_boat     98px-Game_of_life_loaf     Game_of_life_flower

‘Oscillators’ that cycle through a number of designs repeating every few turns.

Beacon (period 2)     Blinker (period 2)     Toad (period 2)

Game_of_life_beacon                 Game_of_life_blinker                Game_of_life_toad

Pulsar (period 3)          Pentadecathlon (period 15)

Game_of_life_pulsar                I-Column

Spaceships that travel across the board forever.

Glider             Lightweight Spaceship

Game_of_life_animated_glider        Game_of_life_animated_LWSS

You can play the game of life for yourself online here.

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